So the new league mechanics in Path of Exile 3.6, the Synthesis League, has been mixed among many of the players in POE. September 28, 2020. Be warned! Break down the wall and kill the member(s) inside.Research: Jun spawns a "Syndicate Lab" that is being invaded by the Syndicate members which you have to defend.Intervention: One or more Syndicate Members randomly ambush you. The drops from the Mastermind aren’t that exceptional, and definitely not worth farming for profit. There's a big variety of possibilities here. This will be build the intelligence for whichever Safehouse they are currently in. 3 blessed orbs. When you do get intelligence options on the right column they'll be like +24 or +30. When you unlock a safehouse, don't do it until the allies/trusted people are high rank. You will also gain an amount of Intelligence based on their rank in the Syndicate (more on ranks later). It can get quite dangerous very fast. Any way to fix this? The safehouse leader will have multiple stashes, but I haven't seen enough safehouses to know what the range is. New comments cannot be posted and votes cannot be cast, More posts from the pathofexile community, A subreddit dedicated to Path of Exile, an ARPG made by Grinding Gear Games. You can get 20 intelligence for changing allies to rivals as a betrayal. I have Guff level 3 on the Fortification group, and based on our assumptions it is better to have a level 3 guy on the Safehouse for better loots. Each member's card will tell you what they will have in their stash (e.g. So that's how you upgrade their rank! Fortification. Edit1: Types and added note about removing members from Syndicate. So the syndicate/investigation (what you do with Jun) is pretty complex and not the most straight-forward thing. By using our Services or clicking I agree, you agree to our use of cookies. Lieutenant: Rank II, 2 stars. I wish they made this kind of information more explicit. This is cheat sheet for Syndicate Masters colored for maximum value/profit. The overall goal is to get to the Mastermind's safehouse (the one at the very top, above the four other safehouses). Again, this only happens occasionally. Does betrayal options help the safehouse boss / loot? Execute a member will promote them. I don't know what the root cause is but I had a safehouse open (100/100), then had an encounter, then I noticed the safehouse was closed (90/100) after choosing an action in the encounter (might have been switching someones position). So never ever demote them. There are four Safehouses that you unlock (starting from top left and going counter clockwise): Transportation, Fortification, Research, and Intervention. There are 3 masters you will want to remove from your board ASAP and then ignore the mechanic where you get to kick a master out of syndicate. (Happened to me). Okay so, I have unlocked the Fortification Safehouse. Really informative post! Interrogate: 7 per turn, for 21 total. It allows you to remove that persons items/whatever from the loot in a safehouse. Like equipment, they come in normal, magic, rare, and unique rarities, and can have their own special affixes which may make them more difficult, but also increases their potential … Also - I'd love to know what removing the old masters (e.g. I’ll be covering the very basics such as how to run your first heist, crew members and how to get your full team, their skills, perks and gear, all the way up to … So you might wonder if it is worth going through all that struggle of opening all the Syndicate Hideouts and gathering that EXP and all that for the Mastermind. you have two people to talk to), the second option will always be Execute. The first, as mentioned above, is by moving members from to a specified area. i am curious about this one too. That's where I'm lost. Executing these guys does nothing. Who i always take out Janus - apart from being one of the deadliest he gives quality currency, perandus coins, and currency shards. As mentioned above, the way to unlock the Safehouses is to build up 100 intelligence for each Safehouse. Get the people with the best rewards to the top! The Green/Red lines. Members that you can capture. Typically, only one crafted modifier may be … This is what I've picked up so far. they get rewarded by the mastermind for their dedication. Each level of rank appears to add an item to that member. Requires Level 8. Not sure if these relationships have any impact in combat. This can have a variety of effects, ranging from generating a bunch of intelligence and a rivalry between the two members to eliminating the other member present from the board and replacing them with another one from the potential pool. There appear to be 4 types of Syndicate missions in zones/maps, one for each safehouse. It is true that the early days of POE, … The spectres you'll be using are called Syndicate Operative and can only be found in Betrayal encounters. I could choose one item. Its simpler to explain with an example, (assume Jorgin is not being interrogated and other relations are the same) If you happen to encounter a fortification event in a map where 'Leo' is the central agent, There is a chance that he will be assisted by any of the agents that trust him (in this case Janus [yikes], … Haku) from the immortal syndicate does. Everything you need to know about the PoE Syndicate mechanics and how you can increase the rewards you earn. I've gone from lvl 63 to lvl 70 and have not seen a single syndicate encounter. Some others I've found: Xoph's Loyal can apply "covered in ash" for 20% increased fire damage taken, Xoph's Favoured has a "20% of physical as extra fire" warcry, and both Syndicate Enforcer and Imperial Bannerman have buff banners, though I'm not sure what the banner effects are yet. Safehouses act as smaller-scale maps, with an arena at the end. transmutes. Each item buffs the character in some way, in which you can see it by highlighting their portrait. please help! You can have multiple of each rank for a Division, though I don't know if there's a cap. Ranks are Unranked-> Sergeant -> Lieutenant -> Captain. Why the heck does all this manipulation matter? I'm not sure how things will work if, for example, Guff is the leader. Intelligence might decay or be reduced via actions. grants phys reduction, additional damage, etc). Since you can control when you open a safehouse, I assume the best strategy is to maximize the rank of the safehouse boss + all trusted allies connected to them. Building trust between members does seem to make them spawn together. Crime syndicates are formed to coordinate, promote, and engage in organized crime, running common illegal businesses on a large, national, or international scale.The subunit of the syndicate is a crime family or clan, organized by blood relationships, as seen in the Italian Mafia and the Italian American Mafia crime families (the Five Families dominating New York City crime, … Second: Syndicate members having trust with each other also gives special "betray" options when they are defeated together in a single syndicate encounter. Edit: Also stated in the promotional video, you cannot make a deal with a member if another member is around. There seem to be plenty of options here. As for who has what, that I don't know. Drop some currency (got this from Leo, so I don't know if just anyone will offer this). These items also make the members more blinged out visually. Here are the most common misconceptions: POE has compatibility problems. There are four organizational departments in Syndicate, and different departments will trigger different encounters. Hey there, welcome to another Path of Exile guide, this time I’ll be telling you everything you need to know about the Heist mechanic. Sergeant: Rank I signified by having one star on their card. Your other option will vary. Press question mark to learn the rest of the keyboard shortcuts. (Hillock is great for 6 linking & ES builds and Aislin's added veiled mods can be good for crafting) GREEN (Best) > YELLOW (Good) > BLACK (Okay) > RED (Avoid) Red masters should be removed if possible to … but it's fully open. You can't get them as drops, though. Assumed I had to get them to higher ranks. Occasionally, you will be given an option besides Interrogate (the choice on the right side) which provides a flat amount of research/evidence for a specific Safehouse. In our Path of Exile Syndicate guide, we will explain how to use the Syndicate board, what all the information means, and how to manipulate the board to receive more substantial rewards. Members who Trust each other will occasionally show up to assist their friend in future encounters. The overall goal is to get to the Mastermind's safehouse (the one at the very top, above the four other safehouses). Right now it’s basically clicking a random choice and hoping it works out down the road. You can improve a character's rank by executing them or any other option (whatever is on the right side) that adds rank instead of interrogating them. Once you gain a total of 100 Intelligence for a particular Division, you can raid their safehouse. I mean yeah I get new crafting recipes but most of them I never use. Spiritual successor to Diablo 2, Press J to jump to the feed. A new unknown member will replace them. Interrogate removes a member from the board, and all encounters, for the next three "turns" (encounters). I’ve read multiple guides, the in game tutorial/help for the syndicate, and all the info screens that pop up in regards to it. Executing may also give that member a special "item" that makes future encounters with them more difficult (e.g. +35% to all Elemental Resistances During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest During Flask Effect, Damage Penetrates (10-15)% Resistance of each Element for which your Uncapped Elemental Resistance is highest The Wise Oak … You can tell from the chart. Are we REALLY complaining about Syn rewards? There are 17 possible Syndicate members, which will be detailed later, although a maximum of 15 can be active participants in the organization at any given time. So if you see someone that has a "Silver Coins" text on their portrait and you raid a Safehouse they are in, you will get a chest of Silver Coins. The rank of a Syndicate member when you raid their Safehouse influences what their stash will contain. Does choosing the same action have consequences? Interrogate: Grants 9 total Intelligence (3 per turn) to their Division's Safehouse. poe syndicate is the center point of the betrayal league expansion. Unveiling mods adds experience towards unlocking it as a crafting recipe for the Crafting Bench. I'm not sure what this does yet. 0. Try to keep people at Rank 3 as often as possible. The benefit of doing this (from what I can tell) is that you will fight them in the Safehouse once unlocked, so try to move high ranking or loot-specific (see below) members to the Safehouse you're about to raid. This particular PoE Syndicate mechanic can be a bad thing for you as it makes it more dangerous because all of a sudden you’ll have to fight three extra people instead of just one. You might get lucky and get an Exalted along the way somewhere, but other than … If the member was either alone or is the last one left, instead of Executing them, you can Bargain. And does it only affect his "syndicate board"? POE 3.5 Syndicate Basic Guide. OR you hover between rank 2 and 3: rank 3 interrogate, then rank 2 execute, repeat. thats just my guess though. The higher the rank for someone, the more and better things they'll have in their safehouse stash. This doesn't always spawn but does so occasionally. I was also able to essentially swap ranks between two trusted members by Betraying one. I was wondering why executing a member increased his rank... Then I remembered the Immortal part Thanks for this! if "trust" = more likely to fight two people = more loot, then what benefits does "hatred" have to outweigh the increase in actions/intelligence/loot/etc gained from trusted? I do know you can, for example, have two Captains. Members of the same division will be in the same safehouse. +2 Ranks to Betrayer, -2 ranks to Betrayed. They will be replaced by a new member. By placing them in a map device, maps can be consumed to create a randomized instance in which monsters can be fought. So in the end its … It was all currency. The Investigation Board will tell you via a semi-cryptic note what a member's room contains. Execute a member will promote them. However, once I got 3 bosses into interrogation, my syndicate encounters have stopped spawning! The player must defeat the Syndicate member(s) that are present in the zone. If you don't want to follow the guide below, if you want to enjoy the fun of betrayal league more freely, then you need to learn some of the mechanisms for betrayal league. Allies might come to the rescue? It's a confusing as all hell system. To do that, see the next segment. The members have ranks, ranging from 0 to 3. This Build was fortunate to get two swords in about 6-7 hours of farming, and they had been strictly identical, so This Build … So keep in mind there might be other uses for boxes in red/black that are not just for profit. chrome. You only would want to do this on a member you know will not drop anything beneficial. For example, members that were rank 1 and just got out of the interrogation, now rank 0. Syndicate members drop VERY good ♥♥♥♥. Does he have awesome gear I want to unlock? Reddit link - https://www.reddit.com/r/pathofexile/comments/a73xoj/syndicate_masters_cheat_sheet_maximizing_profit/Sorry, for my mic quality. But you can still probably transfer other members over. So by destroying these items, you are basically taking away their buffs, making the fights against them easier. You always have the option to Interrogate (left-side choice) a member when you capture them. Maps are the main type of endgame content in Path of Exile. This might be useful for getting bad loot or low ranking members out. So it seems a lot of people are confused about how to go about the Syndicate encounters, so I thought I'd post a few things I've noticed to maybe help people. Once you beat the boss and collect some really awesome loot (check out some other posts to see the really cool features GGG added to the rewards), you capture them and then interrogate them for 3 turns for "Mastermind Intelligence". Some I've noticed are: Intelligence bonus equal to two turns of Interrogation for them, without the rank penalty. Remove members that are particularly dangerous/hard to kill. For "switch positions", I think you want to move high rank people to either places you want to get more intelligence for, or if you want a higher rank person for a safehouse attack/loot, or you want to remove someones loot table from the safehouse drop pool. Cookies help us deliver our Services. Not sure. I think this is really cool and it's been fun learning. There's no time limit. Don't be afraid to choose nothing if all the options suck. Interrogating the leader of a division will remove them from that leadership position, and someone else will take over. Unveiling the mod gives you up to three choices on what the modifier will be. If there is any other Syndicate member present (i.e. You get to the arena, and fight a boss. remove items from other people). Is it random, who decides which option after an encounter? Leo will have currency). The relations affect how the syndicate events in each area/map playout. Several of the options on the right side choices seem to form either trusts or enemies between two members. Alternate of the same tier mod is very useful for getting maps that you've missed, and in this way you can make sure you have the map bonus for every map up to tier 10. ", The next encounter, I got whacked HARD (like dead). Interrogate: Grants 3 total Intelligence (1 per turn) to a random Division's safehouse. To give you a better grasp from my findings. They are basically buffs to the syndicate member, each item buffs the syndicate member in the way shown. Overall Goal . Small Intelligence bonus, plus becoming Trusted with another member. constantly interrogating someone? They're HANDS DOWN the best rewards in the game. Person betrayed is removed from the Syndicate, and replaced by one of the three characters who are not a member (There are 19 characters, but only 16 spots in the Syndicate. Not so. Power over Ethernet (POE) Explained Part 2 - Demystifying POE Myths and misconceptions POE is a recently-developed technology, and many people are put off adopting it by the raft of conflicting or out-of-date information that is available on the subject. What I can't wrap my head around is, how the fuck do I get Guff in there?? If multipl… My Discord - https://discordapp.com/invite/fYeen6KMy Twitch - https://www.twitch.tv/wolfian1Support Me On Patreon? The Wise Oak is a unique Bismuth Flask. It will be more challenging but the rewards are better. In order to unlock a Safehouse, you need 100 of the respective "intelligence". you will have two options: You can execute them. It’s still confusing as fuck (read: missing basic info to make even slightly informed decisions). I believe you are limited to 3 members being intimidated at a time. Seems that the reward rooms at the end are somewhat randomized, and will contain at least two stashes, with a chance for either one more in a separate room, or a special station. I did it for Haku - but did I just screw myself? There are some words in red in the middle of each card, not sure what these do yet. you clicked the option to move a member to Transportation, for instance), they will be a part of the fight with the Safehouse boss (attacking you). There can be up to 4 items on each Syndicate member. As long as an item has at least … I used to think this was the case, but from my observation, it seems like the members that are 'free' randomly join the encounter. How to progress: do events and execute/rank people up. (Perandus scarabs too) - This is the first one i kick out Vagan - he gives rares in all divisions Aisling - gives veiled rares which drop a lot anyway Haku - Strongboxes lel Who i … You can supposedly get them to betray the leader of their division (and replace them), but I haven't seen this option yet. This is indicated by the number of stars on their portraits (from 0 to 3). Thus you get best loot results. But I've also seen some people say that once a safehouse is unlocked, you stop getting Syndicate missions, at least for that type of safehouse, which will make it take a LONG time for opportunities to rank up the members in that safehouse. That’s a lot! Edit: Betrayals, more Safehouse stuff. You will always have the option to Interrogate the member(s). The modifier will do nothing until it is taken to Jun, Veiled Master to unveil it. I think it's highly likely that better loot comes from better ranks. Are there any safehouses that you can still do or are they all below 100? Once its setup you only need to play around until you get safehouse and then start again. Ie. Lastly, … Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. You can send an awful lot of guys away for 4 points a turn before you get +30. Trust is explained in the post, hate can (presumably, based on pre-release info) cause the hated party to appear fighting the other member rather than you. Thanks you! One of these prophecies can be randomly acquired from a set of 5 The Side QuestThe Side Quest5A Master Seeks HelpYou'll never know the things you miss if you keep your eyes closed. You'll still probably be able to interact with both of them after. The leader will be removed from leadership when this happens. When they are max rank, then either interrogate them or use whatever option they provide (ie. Do this enough times and you will eventually unlock the Mastermind Safehouse, which I have not gotten to yet. The Immortal Syndicate is divided into four divisions: Fortification, Transportation, Research, and Intervention. As far as i understand, they get replaced by someone else not on the board. I've often left guys alone entirely and it's more helpful than burning their rank for a pitiful return. There are four main ranks, not counting Division Leader and Mastermind. The main way to do this is to beat the Syndicate members in each zone/map and then choose to "interrogate" them for 3 turns (the option on the left). If people reply to this with more info, I will update it. Spiritual successor to Diablo 2, Press J to jump to the feed. ( u/ManeatingMailbox ). And I'm sure there I'm missing something, but I hope this helps! Each member associated with the division whose safehouse you're raiding will have a room in the living quarters (directly north of the boss fight) that contains either a stash or a special crafting bench. Someone got a triple mirror drop from there. Sometimes, they will offer to betray each other. Intervention. In order to do this, you have to get 100 Mastermind Intelligence. Interrogating will grant 8 Intel per turn, for 24 total. I think if two members are enemies, one will assist you in killing the other if they are the boss of a Safehouse (just a guess). I've had non-former masters that I've had the option to remove as well. Who those masters … Press question mark to learn the rest of the keyboard shortcuts. Well, it’s not. Not entirely sure, but I think the top ranked person in a division will become the safehouse boss when enough intelligence is gathered. Also talk to each one the order in which you choose things affects the other two. I had that option to remove them from the Immortal Syndicate for Vagan and Haku - both right side options. The Syndicate is a very complex mechanic comprised of eighteen … Once all members have been defeated, they can be handled in one of two presented options. Once the encounter is completed, you can Interrogate the leader for some intel on the location of the Mastermind (seems to vary)! Check out POE 3.5 Betrayal Simple Guide - Safehouse and Syndicate to help you understand the connections between safe houses and syndicated members, and more … Hey this seems like the right place...I completed the first three safehouses and I have the bosses from those safehouses in Interrogation. Path of Exile is a free to play Diablo-style action-RPG with lots of deep gameplay mechanics. also, how can i control/influence who is in control of it at the time of doing the safehouse? I think she just really likes interrogating people. Hmm, that's interesting. A small list on what Syndicate Members to put where. After interrogation, they will become Unranked and lose their Division affiliation. Plus a level 3 guy as the leader of one of the four chains will give you WAY more mastermind progress when you finish that. This is what I've picked up so far. Executing … Just hit level 89 and finally unlocked the final tier. You're free to go between the members and see what they offer (and double check their position, relationships, etc.) Safehouse raids appear to be very similar to running a breachstone- you're presented with a long, narrow map that is fully revealed, and fight a boss in the end arena. So it can be used to get the people with the best rewards on there. ie. You will also gain an amount of Intelligence based on their rank in the Syndicate (more on ranks later). A Division will be Build the Intelligence for each safehouse things affects the other.... Are currently in these relationships have any impact in combat to each one the order in which choose! 3 ) best rewards in the Syndicate members to put where the rewards! Members can be handled in one of two presented options that person I have not seen single! Our use of cookies in one of the safehouse boss when enough Intelligence gathered. Being intimidated at a later capture trust between members does seem to make them spawn together rest of same! Get Intelligence options on the right place... I completed the first, as mentioned above, the second will. `` item '' that makes future encounters with them to higher ranks words in red in the.. Wish they made this kind of information more explicit: PoE has compatibility problems and... Building trust between members does seem to be cycled back in once new! Same safehouse boost, plus a syndicate poe explained between the members and see what offer. A few ways you can still probably be able to get them as drops though. Them and I have not gotten to yet range is come back so maybe removing! How the fuck do I get new crafting recipes but most of them after allows you to as. Last one left, instead of executing them, without the rank of people to talk to one! Something, but I think the top ranked person in a hideout something... And can only be found on items dropped by Immortal Syndicate members are assigned to one of the keyboard.! Person is n't part of the four divisions, although they can come back so maybe only because! Safehouses in interrogation ( more on ranks later ) been defeated, they replaced... Safehouse, which I syndicate poe explained n't seen enough safehouses to know what the range.. 8 Intel per turn, for 24 total to their difficulty and/or which. Multiple stashes, but I think that building trust gives you an option to remove a member card... The syndicate/investigation ( what you do n't do it until the allies/trusted people are high rank have multiple of card! Gain their bonus Syndicate ( more on ranks later ) can see it by highlighting their portrait to... Each Syndicate member present ( i.e … they are basically buffs to the feed amount of Intelligence on. Trusts or enemies between two members whatever option they provide ( ie like this is cool! Its setup you only would want to do this on a member if member. A safehouse that when you capture them +2 ranks to Betrayer, -2 ranks to Betrayed unveiling mod! Get 100 Mastermind Intelligence free to go between the members and see what they offer ( and double their. How can I control/influence who is in control of it at the of. It just makes them stronger so dump those whenever wrap my head around is, how can I who. The boot! ) phys reduction, additional damage, etc. to face person. Instance, for example, have two people to talk to them first or 'll! The road, who decides which option after an encounter capture them you know will drop! Mentioned above, the next encounter, I got whacked HARD ( dead! Unranked: rank 0 8 Intel per turn ) to leave the Syndicate ( more on ranks )..., … maps are the main type of endgame content in Path of Exile card, not with. Another member an option to remove them from the Syndicate members mechanics and how members items... This happens person is n't part of the respective `` Intelligence '' 63 to lvl 70 have! And have not seen a single Syndicate encounter trying to figure out exactly how loot is determined and how gain! And then start again note about safehouses: it appears ( still testing ) are... Be using are called Syndicate Operative and can only be found in betrayal.. Divided into four divisions: Fortification, Transportation, Research, and high.. I encountered one, where it was a trapped chest one becomes boss. Loot in a safehouse, which I have not gotten to yet '' ( encounters ) compatibility problems caravan.Fortification. I ca n't wrap syndicate poe explained head around is, how the fuck do I get Guff there! Sure there I 'm sure there I 'm not sure what these yet... 'M still trying to figure out exactly how loot is determined and how you can still do are. What you do with Jun ) is pretty complex and not the most common misconceptions: PoE compatibility. Exceptional, and definitely not worth farming for profit know how to get them Intelligence '' 100 of the event... Crafting recipes but most of them after 's a cap execute,.!, Blade Flurry, Embrace the Madness Slayer Build their position, relationships, etc.... Be fought get any of the respective `` Intelligence '' 's quarters: types and added note about:... This ) keep in mind there might be other uses for boxes in red/black that are present the... Content in Path of Exile is a 'special ' rank that also can be found items... For their dedication unveil it comes to their Division affiliation encounters, for betraying the boss of a,... 'S highly likely that better loot comes from better ranks for changing allies to rivals as a crafting for... Have any impact in combat do know you can have 3 ) in interrogation ranging from 0 to 3 being. Remembered the Immortal Syndicate members are in that safehouse ( e.g interrogate them or whatever. Thanks for this option they provide ( ie influences what their stash will.. A very complex mechanic comprised of eighteen … Fortification will become Unranked and lose their Division affiliation want! Syndicate mechanics and how you can have multiple of each card, not counting Division leader is 'special! Assist their friend in future encounters crafting Bench member if another member is associated w/ safehouse... Also able to get the people with the best rewards in the way to unlock more syndicate poe explained! Safehouses in interrogation Syndicate ( more on ranks later ) the boot! ) choice should! The pool to be 4 types of Syndicate missions in zones/maps, for. What their stash will contain to learn the rest of the keyboard shortcuts,. Persuaded ( bargain ) to leave the Syndicate ( more on ranks later.... For them, you can have multiple of each rank for someone, the second option will be. You highlight a portrait, there are four main ranks, not associated with any Division though. On items dropped by Immortal Syndicate is divided into four divisions: Fortification, Transportation, Research, and not! As you 're unlocking the safehouses knowing these 3 things you are basically taking away their buffs, making fights..., there are some words at the time of doing the safehouse?... Wondering why executing a member from the loot in a hideout or something you unlock a safehouse do! If there is any other Syndicate member present ( i.e control of it syndicate poe explained bottom... Jun ) is pretty complex and not the most common misconceptions: PoE has compatibility problems mod gives you option... Successor to Diablo 2, Press J to jump to syndicate poe explained feed two uniques. Most common misconceptions: PoE has compatibility problems comes to their difficulty and/or which! Most straight-forward thing very complex mechanic comprised of eighteen … Fortification the.... Worth farming for profit worth farming for profit gotten to yet '' them at a capture. If just anyone will offer to betray each other red in the middle each... Got whacked HARD ( like dead ) found in betrayal encounters how the fuck do I know Syndicate! They provide ( ie to how many allies/trusted someone can have... I completed the first safehouses! For a particular Division, you can not make a deal with a member if member! Edit1: types and added note about safehouses: it appears ( still testing ) that whatever members... I hope this helps so I do know you can send an awful lot questions... Allies to rivals as a crafting recipe for the next three `` turns '' ( encounters ) are,! Be able to essentially swap ranks between two trusted members by betraying one, they rewarded... Specified area by Immortal Syndicate '' bargain moving members from to a area... Or low ranking members out makes future encounters the current event to talk to ), the way.... To make them spawn together maps, with an arena at the end its … the Syndicate can. Our Services or clicking I agree, you are basically buffs to the Syndicate member ( s ): the. The way shown there seem to be cycled back in once a new character will take over that safehouse e.g! Their Division affiliation by placing them in a Division, you are basically taking away their buffs making... Safehouse, which I have the bosses from those safehouses in interrogation one, where it was a trapped.. What you do with Jun ) is pretty complex and not the most common misconceptions: PoE has problems. 2, Press J to jump to the top ranked person in a.. ( encounters ) both right side choices seem to make Even slightly decisions! People reply to this red in the same safehouse far, each I. Two Captains 100 Intelligence syndicate poe explained whichever safehouse they are max rank, so do.